Hearts Of Iron 4 Failed To Connect
Troubleshooting is the identification of the cause of crashes, bugs or other problems.
Jun 07, 2016 Hearts of Iron IV is a war strategy game. It is developed and published by Paradox Interactive. It is the sequel to Hearts of Iron III and part of the Hearts of Iron series of grand strategy games focusing on World War II.
Overview[edit]
In general there are two kinds of errors: fatal and non-fatal.
Fatal errors occur when the game cannot load a vital piece of data and cannot operate without it present. This causes a crash to desktop (CTD). When fatal errors occur, an exception will be printed to the exceptions.log. Typically these errors occur during the loading process or when a specific action is taken in game.
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Non-fatal errors occur when the game encountered invalid data or broken syntax. These errors are almost always printed to the error.log.
Testing[edit]
Performing testing is vital to debugging a mod. Typically this is done via the in-game console with commands.
These are useful console commands for modders:
Command | Usage |
---|---|
reloadfx all | Reloads most of the effects used in the game, such as fog of war, the HDR and opacity of country borders, ect. |
reload texture | Reloads most of the textures used in the game, such as leader portraits, technology icons, etc. |
reload localization | Reloads most of the localization used in game, such as event titles and descriptions. |
reload defines | Reloads the defines files from /Hearts of Iron IV/common/defines/. |
reload focus | Reloads the focus trees in /Hearts of Iron IV/common/national_focuses/. |
reloadoob | Reloads the starting OOB file for the specified tag. |
reloadtechnologies | Reloads the technology files. Will cause a crash if an error is encountered. |
reloadinterface | Reloads the interface files (.gui). |
tdebug | Activates the debug tooltips, displaying important information such as state ID, province ID, etc. |
event | Fires the specified event immediate for the current player country. |
nocb | Removes restrictions on diplomatic actions. |
observe | Places the player into the observer slot, allowing the game to pass without player input. |
aiview | Displays the AI priorities when hovering over specific buttons, such as technology. |
tag | Switches the player to another country. |
update_loc | Reloads the specified localization key. |
updateequipments | Reloads the equipment files in /Hearts of Iron IV/common/units/equipment/. |
updatesubunits | Reloads the unit files in /Hearts of Iron IV/common/units/. |
research_on_icon_click | Activates research on click, allowing you to click on technologies to research them instantly. |
Focus.NoChecks | Removes the trigger checks for focuses. |
Focus.AutoComplete | Activates instant completion for focuses. |
set_country_flag | Sets the specified country flag for the current country. |
add_ideas | Adds the specified idea to the current country. |
Log files[edit]
The game stores various log files in your HOI4 user folder: (Windows: DocumentsParadox InteractiveHearts of Iron IVlogs
, Linux: .local/share/Paradox Interactive/Hearts of Iron IV/logs
). These are overwritten every time the game is started.
To enable full error logging, add the -debug
launch command via Set Launch Options in Steam.
File | Description | Usefulness |
---|---|---|
ai.log | Prints the AI choices undertaken. | Medium |
ai_trace.log | Prints the AI movements undertaken (divisions, ships, air, etc.) | Low |
error.log | Prints the various non-fatal errors. Many errors can be ignored, although almost all errors relating to files in the common folder should be fixed. | High |
exceptions.log | Prints the stacktrace when the game crashes to desktop. | Low |
executedcommands.log | Prints the internal commands uses by the player and AI. | Low |
game.log | Prints the actions taken by countries in game. Useful when the crash is due to a specific action. | High |
graphics.log | Prints the graphical errors relating to positions, rivers and trees. | Low |
memory.log | Prints the memory used during setup. Useful for crashes during the loading process, to see when the game crashed. | High |
message.log | Prints the session info for the current session. | Low |
postedcommands.log | Low | |
random.log | Prints times for gamestate changes. | Low |
receivedcommands.log | Prints the internal commands received by the player in multiplayer. | Low |
sentcommands.log | Prints the internal commands sent by the player in multiplayer. | Low |
setup.log | Prints the completion of setup loading for each part of the process. Very useful for discovering which file may be causing a crash. | High |
system.log | Prints the system information HOI4 is loaded on. | Low |
system_debug.log | Prints interface errors. | Medium |
text.log | Prints asserts on localization keys. | Medium |
time.log | Prints the time it takes for the various loading steps to complete, and the tick interval. Very useful for crashes during the loading process, to see when the game crashed. | Medium |
Documentation | Effects • Triggers • Defines • Modifiers • List of modifiers • Scopes • Localisation • Variables • Arrays • On actions |
Scripting | AI • Bookmarks • Buildings • Cosmetic tags • Countries • Divisions • Decisions • Equipment • Events • Ideas • Ideologies • National Focuses • Resources • Scripted GUI • Technology • Units |
Map | Map • States • Supply areas • Strategic regions |
Graphical | Interface • Graphical Assets • Entities • Posteffects • Particles • Fonts |
Cosmetic | Portraits • Namelists • Music • Sound |
Other | Console commands • Troubleshooting • Mod structure |
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