Hearts Of Iron 4 Failed To Connect

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Troubleshooting is the identification of the cause of crashes, bugs or other problems.

  1. Hearts Of Iron 4 Failed To Connect Computer
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Jun 07, 2016  Hearts of Iron IV is a war strategy game. It is developed and published by Paradox Interactive. It is the sequel to Hearts of Iron III and part of the Hearts of Iron series of grand strategy games focusing on World War II.

Overview[edit]

In general there are two kinds of errors: fatal and non-fatal.

Fatal errors occur when the game cannot load a vital piece of data and cannot operate without it present. This causes a crash to desktop (CTD). When fatal errors occur, an exception will be printed to the exceptions.log. Typically these errors occur during the loading process or when a specific action is taken in game.

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Non-fatal errors occur when the game encountered invalid data or broken syntax. These errors are almost always printed to the error.log.

Testing[edit]

Performing testing is vital to debugging a mod. Typically this is done via the in-game console with commands.

These are useful console commands for modders:

CommandUsage
reloadfx allReloads most of the effects used in the game, such as fog of war, the HDR and opacity of country borders, ect.
reload textureReloads most of the textures used in the game, such as leader portraits, technology icons, etc.
reload localizationReloads most of the localization used in game, such as event titles and descriptions.
reload definesReloads the defines files from /Hearts of Iron IV/common/defines/.
reload focusReloads the focus trees in /Hearts of Iron IV/common/national_focuses/.
reloadoobReloads the starting OOB file for the specified tag.
reloadtechnologiesReloads the technology files. Will cause a crash if an error is encountered.
reloadinterfaceReloads the interface files (.gui).
tdebugActivates the debug tooltips, displaying important information such as state ID, province ID, etc.
eventFires the specified event immediate for the current player country.
nocbRemoves restrictions on diplomatic actions.
observePlaces the player into the observer slot, allowing the game to pass without player input.
aiviewDisplays the AI priorities when hovering over specific buttons, such as technology.
tagSwitches the player to another country.
update_locReloads the specified localization key.
updateequipmentsReloads the equipment files in /Hearts of Iron IV/common/units/equipment/.
updatesubunitsReloads the unit files in /Hearts of Iron IV/common/units/.
research_on_icon_clickActivates research on click, allowing you to click on technologies to research them instantly.
Focus.NoChecksRemoves the trigger checks for focuses.
Focus.AutoCompleteActivates instant completion for focuses.
set_country_flagSets the specified country flag for the current country.
add_ideasAdds the specified idea to the current country.

Log files[edit]

The game stores various log files in your HOI4 user folder: (Windows: DocumentsParadox InteractiveHearts of Iron IVlogs, Linux: .local/share/Paradox Interactive/Hearts of Iron IV/logs). These are overwritten every time the game is started.

To enable full error logging, add the -debug launch command via Set Launch Options in Steam.

FileDescriptionUsefulness
ai.logPrints the AI choices undertaken.Medium
ai_trace.logPrints the AI movements undertaken (divisions, ships, air, etc.)Low
error.logPrints the various non-fatal errors. Many errors can be ignored, although almost all errors relating to files in the common folder should be fixed.High
exceptions.logPrints the stacktrace when the game crashes to desktop.Low
executedcommands.logPrints the internal commands uses by the player and AI.Low
game.logPrints the actions taken by countries in game. Useful when the crash is due to a specific action.High
graphics.logPrints the graphical errors relating to positions, rivers and trees.Low
memory.logPrints the memory used during setup. Useful for crashes during the loading process, to see when the game crashed.High
message.logPrints the session info for the current session.Low
postedcommands.logLow
random.logPrints times for gamestate changes.Low
receivedcommands.logPrints the internal commands received by the player in multiplayer.Low
sentcommands.logPrints the internal commands sent by the player in multiplayer.Low
setup.logPrints the completion of setup loading for each part of the process. Very useful for discovering which file may be causing a crash.High
system.logPrints the system information HOI4 is loaded on.Low
system_debug.logPrints interface errors.Medium
text.logPrints asserts on localization keys.Medium
time.logPrints the time it takes for the various loading steps to complete, and the tick interval. Very useful for crashes during the loading process, to see when the game crashed.Medium
DocumentationEffects • Triggers • Defines • Modifiers • List of modifiers • Scopes • Localisation • Variables • Arrays • On actions
ScriptingAI • Bookmarks • Buildings • Cosmetic tags • Countries • Divisions • Decisions • Equipment • Events • Ideas • Ideologies • National Focuses • Resources • Scripted GUI • Technology • Units
MapMap • States • Supply areas • Strategic regions
GraphicalInterface • Graphical Assets • Entities • Posteffects • Particles • Fonts
CosmeticPortraits • Namelists • Music • Sound
OtherConsole commands • Troubleshooting • Mod structure
Retrieved from 'https://hoi4.paradoxwikis.com/index.php?title=Troubleshooting&oldid=27933'
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