Call Of Duty Laser Gun

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Aug 7, 2016 - the only laser gun in the game is the EM1 and it's not that great.

Call of Duty Black Ops II's Zombies Modes allow players to use many weapons available in Call of Duty Black Ops II and weapons from the original Call of Duty Black Ops.

Buying Weapons[edit]

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Weapons can be bought off of walls with chalk outlines on them. Stand next to them to see the amount of points needed to purchase the weapon. After purchasing the weapon, additional ammo can be bought from the same spot for half the price of the weapon.

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Weapons can also be randomly bought from the Mystery Box. Spend 950 points to get a random weapon or piece of equipment. The weapon does not need to be taken, but points cannot be refunded unless the box moves elsewhere. Some weapons can only be found in the Mystery Box.

Upgrading Weapons[edit]

After playing for a long enough time in certain maps, Zombies and other creatures become much harder to kill. To get on par with their defenses weapons can be upgraded with the Pack-A-Punch Machine. Again, this machine only appears on select maps and game modes. The Pack-A-Punched Weapons will fire special ammo, may have new attachments, sound different and look different. Make note: Once the weapon is upgraded, only 50 points will be awarded for killing a Zombie.

More ammo can be purchased for Upgraded Weapons if the weapon was originally bought off of a wall. All upgraded ammo will cost 4500 Points. If the gun was bought from the Mystery Box, a Max Ammo will be needed to replenish ammo.

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List of Weapons in Zombies[edit]

Call Of Duty Ww2

The following is an alphabetical list of weapons in Call of Duty Black Ops 2's Zombie Maps.

Weapon Fire Mode Ammo
AK-47 Full-Auto 30/240
AK74u Full-Auto 20/160
AN-94 Full-Auto 30/300
B23R 3 Round 15/105
Ballistic Knife Free-Fire 1/4
Barrett M82A1 Semi-Auto 5/30
Blundergat Semi-Auto 1/60
Bowie Knife Melee 1
Chicom CQB 3 Round 40/120
Claymore Explosive 2
Colt M16A1 3 Round 30/120
Death Machine Full-Auto 150/300
DSR 50 Bolt 4/48
Executioner Semi-Auto 5/75
FAL Semi-Auto 20/180
Five-seven Semi-Auto 20/120
Five-seven
Dual Wield
Semi-Auto 15&15/210
Galil Full-Auto 35/315
Galvaknuckles Melee 1
EMP Grenade Tactical 2
HAMR Full-Auto 125/375
Hell's Retriever Letal 1
KAP-40 Full-Auto 12/96
KSG Semi-Auto 14/56
LSAT Full-Auto 100/400
M8A1 4 Round 32/192
M14 Semi-Auto 8/96
M27 Full-Auto 30/240
M1216 Full-Auto/Pump 16/84
M1911 Semi-Auto 8/80
M1927 Full-Auto 50/350
Mauser C96 Semi-Auto 8/80
Monkey Bomb Explosive 3
MP5 Full-Auto 30/120
MP-40 Full-Auto 32/192
MTAR Full-Auto 30/240
Olympia Semi-Auto 2/38
Paralyzer Full-Auto 115 Counter
PDW-57 Full-Auto 50/200
Python Semi-Auto 6/84
RPD Full-Auto 100/400
RPG Free-Fire 1/20
Ray Gun Full-Auto 20/160
R870 MCS Pump 6/48
Ray Gun Mark II 3 Round 21/162
Remington New Model Army Semi-Auto 6/84
S12 Semi-Auto 10/30
SMR Semi-Auto 20/140
Semtex Explosive 2
SCAR-H Full-Auto 30/270
STG-44 Full-Auto 30/120
SVU-AS Semi-Auto 12/48
Time Bomb Tactical 1
Type 25 Full-Auto 30/150
Uzi Full-Auto 25/275
War Machine Semi-Auto 6/18
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