Mass Effect 2 Tech Armor

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Here is information on the Armor Upgrades available in the game:

Overview The Illusive Man, a mysterious figure that aids Commander Shepard in their mission. Mass Effect 2 is a third-person science-fiction action RPG developed by BioWare and published by Electronic Arts for the Xbox 360 and PC on January 26, 2010 (and the PlayStation 3 almost a year later). It has been positioned as the dark second act of the main trilogy.

Biotic Damage[edit]

(500+ Element Zero)

Mass Effect 2 Tech Armor 2

'Squad bonus +10% biotic damage. Standard firmware shipping with bio-amps is designed to work with a variety of alien races and nervous systems. By hacking this firmware to relax built-in safety protocols, more powerful mass effect fields can be generated. Each hack must be done carefully, tuned to the individual's nervous system, or there's risk of nervous system damage, sensation loss, or blindness.'

Damage Protection[edit]

(2,500+ Palladium):

'Squad bonus +10% to shields, barriers and armor. This comprehensive systems upgrade offers improved protection for all squad members, regardless of team members' individual defensive strategies.'

Emergency Shielding[edit]

(25,000 Platinum)

Mass Effect 2 Tech Armor

'Unity restores squad member shields to full strength. Shield emitters are optimized to produce a strong reliable kinetic barrier that can be active for hours. Because of the potential for interference, it is nearly impossible to run two active emitters simultaneously. When one kinetic barrier is down, it's possible to active a second, but this will generally interfere with the reactivation of the primary barrier. With precise timing, a short-term kinetic barrier can be made that seamlessly retracts when the primary barrier regenerates.'

Hard Shields[edit]

(25,000 Palladium)

Shepard's shields take 20% less damage. Cerberus has achieved limited success in studying geth shield technology. Its scientists don't completely understand why, but it seems geth shields are not as vulnerable to incoming projectiles. A breakthrough is imminent, however, and it is possible to make a modified mass effect field generator that mimics this technology.

Medi-Gel Capacity[edit]

Mass Effect 2 Armor Guide

(2,500+ Palladium)

'Medi-gel capacity increased by 1. All modern combat armor incorporates first-aid interface. Microprocessors in this interface monitor vital functions and release small localized doses of medi-gel to accelerate the healing process. Manually timed heavy doses of medi-gel can be released in response to major trauma; however, the efficiency of this is dependent on proprietary medical software that cannot be copied and is prohibitively expensive. Cerberus has developed its own software and is actively working to improve its efficiency.'

Redundant Field Generator[edit]

(15,000 Palladium)

Mass effect 2 dlc

'Sometimes when Shepard's shields go down, they are instantly fully restored. Kinetic barriers have improved the survival rate of individual soldiers against modern weapons, but attempts to reinforce failing shields with backups have traditionally failed due to interference. This area has remained an active topic of research for Cerberus, and a prototype redundant field generator has been created. With the proper investment, this can be miniaturized for personal use.'

Tech Damage[edit]

(500+ Element Zero)

'Squad bonus +10% tech power damage. Standard omni-tools are calibrated with a wide neural input tolerance range so they can be used effectively by any race. By tuning the inputs of the omni-tool to match the specific neural patterns of the user, responsiveness and power can be greatly increased. Once tuned in this manner, the omni-tool is almost unusable by anyone but the wearer, and it must be constantly re-calibrated to subtle neural shifts.'

Trauma Module[edit]

(15,000 Platinum)

'Unity heals your squad to full health. A standard first-aid interface can stabilize a badly-wounded soldier, preventing death from all but the most serious wounds. The base technology, however, is ineffective on conscious soldiers who are currently taking fire, as each pain signal resets the process. A trauma module separates the medi-gel administration into two layers: active and passive. The active layer constantly distributes small amounts of medi-gel to fresh wound sites. The passive layer handles major deployments to incapacitating wounds. When large amounts of medi-gel are deployed to incapacitated squad members, fighting members are also healed.'

Mass effect 2 tech armor and geth shield boost
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