Medieval 2 Total War Byzantine Strategy

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Platforms:PC
Publisher:Activision Publishing
Developer:The Creative Assembly
Genres:Strategy / Turn-Based Strategy
Release Date:August 20, 2002
Game Modes:Singleplayer / Multiplayer

Even with some limitations, Medieval is still a great strategy game.

Medieval

With Shogun: Total War, developer Creative Assembly delivered a seamless blend of epic real-time combat and traditional turn-based gameplay. The result was a superlative strategy experience. The sequel, Medieval: Total War, continues Shogun’s success, adding even more strategic depth in the turn-based section of the game. The result is an extremely addictive game hampered by only a few minor problems.

Medieval 2 Total War Byzantine Strategy Download

Like Shogun, Medieval: Total War takes a snapshot of a highly-volatile section of the world and drops you directly into the heart of the conflict. In this case, the setting is the Middle Ages and the battlefield stretches from the western edge of Europe to the Middle East. There are 12 playable factions, ranging from the Egyptians to the English to the Danes, and three possible starting dates: 1087, 1205, and 1321.

Medieval 2 Total War Byzantine Strategy

The starting date will determine which units are initially available to you. Regardless of which starting date you choose, the game will end once you reach the year 1453. The two possible victory conditions are Domination and Glorious Achievements. As in Shogun, you’ll spend most of your time playing the game from the turn-based “grand strategy” screen. From here you move your pieces around the board, adjust taxes, monitor conflicts, and build structures and military units.

Medieval II: Total War, is an undeniably thrilling strategy experience.The Total War series gives players the best of both worlds. On the one hand, it offers a turn-based strategic game where you manage the development of your settlements, handle foreign relations, create and move armies around the map.

Might Equals Right

Because Medieval’s setting roughly coincides with the historical Crusades, religion plays a major role in shaping the game world. You’ll have the Roman Catholic Church launching Crusades to take back the Holy Land. When this happens, a giant cross appears on the map and thousands of Christendom’s finest soldiers begin their long march. These battles can decimate your territories if you play as the Muslims, especially if your military is weak. And you’re not free of the Church’s influence if you play as a Christian nation either: an Inquisition can spring up and annihilate any heathen generals under your command.

Adding to the deliciousness are assassins and emissaries. Assassins can try to eliminate enemy generals or religious leaders, while emissaries are your primary diplomatic contact with rival nations. Emissaries can propose cease-fires, alliances, marriages, and bribes; if a bribe is successful, the enemy general will join your side and hand over the territory he represents. Most impressive, though, is that Medieval’s AI can handle all of these elements, usually to great effect.

War

Get Medieval

Ultimately, Medieval is about battle, and in this area you have two choices. The first is to let the computer resolve the conflict automatically (the victor is determined by force of numbers and skill), while the second is to head in and lead the troops yourself in the traditional 3D battlefield. The latter real-time mode is nearly identical to Shogun’s. You position your troops in an initial deployment, call in reinforcements (if any are available), and control all of your forces as they wage bloody war. As before, thousands of men populate the screen.

Medieval 2 Total War Byzantine Strategy System

Morale and fatigue also factor into the mix, and with proper use of tactics a smaller force can decimate an army with superior numbers. More than once, the enemy had twice as many troops as me and I was still able to beat him, though with huge losses on my side. In the end, you’ll have a lot of fun with Medieval, especially if you’ve already played and enjoyed Shogun.

System Requirements: Pentium 233 Mhz, 32 MB RAM, Win95

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NOW PLAYING

In Now Playing PC Gamer writers talk about the game currently dominating their spare time. Today, Matt tries to rewrite history in Medieval 2.

Stories in Total War appear without warning, like aunts on damp Sunday afternoons. Attila and Rome 2 deliberately construct these stories, letting you make decisions that nudge the narrative in whichever direction you choose, but I prefer the accidental drama of Medieval 2.

I’m drawn back to Medieval 2: Kingdoms after reading about the Crusades: a compelling period of history, rich in tales of dashing Norman princes, religious fervour and the taut diplomacy of the Byzantine Empire. Specifically, the battle of Manzikert, in which the once-supreme imperial army was crushed by the Turks. It makes me sad, because the Byzantines were always my favourite faction, which is a bit like picking the least-worst racist in an inner-city chain pub, but also: I don’t care. Compared to the frothing barbarians of the West, Constantinople had guile and romance. I decide to make myself feel better by changing history, because games let me do that.

I start a new Crusades campaign, 100 years after Manzikert. My empire is diminished but capable—although huge chunks of Anatolia belong to the Turks, it’s still possible to fight back. Soon, purple fingers begin stretching across the map, gradually reclaiming lost lands which were probably taken from someone else in the first place. I construct mines and grow crops. I send emissaries into enemy lands to spread religious dissent. On the faction rankings graph, my purple line creeps upwards while Turkish forces diminish.

Medieval 2 Total War Stainless Steel Byzantine Empire

I reach that moment that comes in every Total War game, where armies fight to determine the future of each faction. It’s an event where the lines on the graph converge; one faction falls, another ascends. Our forces clash at Amorium, and it’s butchery. My general is killed, and the future of my campaign is left dangling from thin gristle like a hacked arm. A wave of green threatens to wash my forces away, leaving the path to Constantinople unguarded Unexpectedly, a young Byzantine warrior steps forward. Instead of fleeing, my troops rally to him. He charges the vulnerable flanks of the Turkish army, presumably screaming something really inspirational, and one by one, the enemy forces rout. Being a true hero, he hacks them down as they flee.

Brilliantly, my hero’s name is Modestos Bringas. I reinforce his army and send him after the remnants of the shattered Turkish forces. He pursues them relentlessly, menacing the fringes of the Seljuk empire for years, and I almost forget about him. Back in the West, a Venetian crusader force appears, intent on reclaiming Jerusalem. They’re dangerously close to my capital, but being fellow Christians, they’ll definitely pass by harmlessly.

The Venetians take Constantinople. Only one person is near enough to save the city: Modestos. I march him back to the capital. The Venetian force is led by the Doge. (That’s their leader, not the smug dog.) Modestos pushes forward to Constantinople, marches through the same holes the crusaders made in my city walls, and expels them. The Doge is captured, I ransom him for 28,000 gold, capture him again, then execute him. Modestos Bringas, once nothing more a humble soldier, has saved the greatest city in Christendom. If only he’d been at the battle of Manzikert.